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So even if someone goes crazy by adding lots of vector data to the property tree, it would be handled via the cache. | So even if someone goes crazy by adding lots of vector data to the property tree, it would be handled via the cache. | ||
Caching could be explicitly enabled/disabled via a property, maybe even customized via limits (min-vector-size, max-vector-size), to ensure that it is used properly. | Caching could be explicitly enabled/disabled via a property, maybe even customized via limits (min-vector-size, max-vector-size), to ensure that it is used properly. | ||
To see how this is handled in ARINC661, check out [http://sourceforge.net/projects/j661/forums/forum/1223353/topic/5507363]. | |||
=== Integration with the Effects/Shader framework {{Not done}} === | === Integration with the Effects/Shader framework {{Not done}} === |