Canvas properties: Difference between revisions

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So even if someone goes crazy by adding lots of vector data to the property tree, it would be handled via the cache.
So even if someone goes crazy by adding lots of vector data to the property tree, it would be handled via the cache.
Caching could be explicitly enabled/disabled via a property, maybe even customized via limits (min-vector-size, max-vector-size), to ensure that it is used properly.
Caching could be explicitly enabled/disabled via a property, maybe even customized via limits (min-vector-size, max-vector-size), to ensure that it is used properly.
To see how this is handled in ARINC661, check out [http://sourceforge.net/projects/j661/forums/forum/1223353/topic/5507363].


=== Integration with the Effects/Shader framework {{Not done}} ===
=== Integration with the Effects/Shader framework {{Not done}} ===

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