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'''FlightGear Modelling FAQ''' contains interesting answers to FAQ. | '''FlightGear Modelling FAQ''' contains interesting answers to FAQ. | ||
It is work in progress... | It is work in progress... | ||
=== Which axis in Blender is pointing north? === | |||
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting TAB. | |||
=== What is the unit used for models in FlightGear?=== | |||
Models are created in Meters. So one Blender Unit will be displayed as one Meter. | |||
=== What software could I use for creating 3D models? === | |||
You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are: | |||
* [http://www.ac3d.org AC3D] | |||
* [http://www.blender.org Blender] | |||
* [http://www.sketchup.com SketchUp] | |||
=== Blender does not export the texture reference to AC3 files! What can i do? === | |||
Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials) | |||
[[Category:Modeling]] | [[Category:Modeling]] |