Modeling - FAQ: Difference between revisions

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'''FlightGear Modelling FAQ''' contains interesting answers to FAQ.  
'''FlightGear Modelling FAQ''' contains interesting answers to FAQ.  
It is work in progress...
It is work in progress...


=== Which axis in Blender is pointing north? ===
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting TAB.


Q: Which axis in Blender is pointing north?
=== What is the unit used for models in FlightGear?===
 
Models are created in Meters. So one Blender Unit will be displayed as one Meter.
A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.
 
 
Q: What is the unit used for models in FlightGear?
 
A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.
 


Q: Blender does not export the texture reference to AC3 files! What can i do?
=== What software could I use for creating 3D models? ===
You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are:  
* [http://www.ac3d.org AC3D]
* [http://www.blender.org Blender]
* [http://www.sketchup.com SketchUp]


A: Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)
=== Blender does not export the texture reference to AC3 files! What can i do? ===
Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)


[[Category:Modeling]]
[[Category:Modeling]]

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