Input device: Difference between revisions

Jump to navigation Jump to search
Short intro on "buying a joystick or yoke?"
(No need to use js-named. FlightGear reads all config files in Inputs/.)
(Short intro on "buying a joystick or yoke?")
Line 4: Line 4:


Unfortunately, for the above mentioned versatility, chances are your joystick does not work out of the box. Basically, there are two alternative approaches to get it going, with the first one being preferred.
Unfortunately, for the above mentioned versatility, chances are your joystick does not work out of the box. Basically, there are two alternative approaches to get it going, with the first one being preferred.
== Joystick or yoke? ==
{| cellpadding="4" cellspacing="0" align="right" style="clear:right; background:#fafafa; font-size: 85%; border: 1px solid #CCCCCC;"
|-
| [[File:CH Products Fighterstick USB.jpg|x199px|CH Products Fighterstick USB]]
| [[File:Saitek Pro Flight Cessna Yoke front.jpg|300px|Saitek Pro Flight Cessna Yoke]]
|-
| CH Products Fighterstick USB
| Saitek Pro Flight Cessna Yoke
|}
The two most common control devices on aircraft are the joystick (left picture) and yoke (right picture). Joysticks can be found on military fighters, helicopters and Airbus [[airliner]]s, while yokes are used on almost all other fixed wing aircraft, including Boeing airliners.
Joysticks are generally a lot cheaper, starting at $10. Yokes start at $100. When you are new to flightsimming, buying a cheap (ca. $20) joystick might be a good way to find out if it's something for you.
The following table should help you decide which one is best suited for you:
{| class="wikitable"
!
! Joystick
! Yoke
|-
! style="text-align:left;" | Price
| $10+
| $100+
|-
! style="text-align:left;" | General aviation
| style="background-color: #FF3333;" |
| style="background-color: #33FF33;" |
|-
! style="text-align:left;" | Helicopter
| style="background-color: #33FF33;" |
| style="background-color: #FF3333;" |
|-
! style="text-align:left;" | Fighters
| style="background-color: #33FF33;" |
| style="background-color: #FF3333;" |
|-
! style="text-align:left;" | Airbus
| style="background-color: #33FF33;" |
| style="background-color: #FF3333;" |
|-
! style="text-align:left;" | Boeing
| style="background-color: #FF3333;" |
| style="background-color: #33FF33;" |
|}
Some reviews of flight simulation hardware can be found in [[:Category:Hardware reviews]].


== Built-in joystick support ==
== Built-in joystick support ==
Line 194: Line 240:
  <js n="1" include="Input/Joysticks/Saitek/Pro-Flight-Rudder-Pedals.xml"/>
  <js n="1" include="Input/Joysticks/Saitek/Pro-Flight-Rudder-Pedals.xml"/>


For this purpose, rotate the yoke ([[aileron]] control) and observe the output of js demo. If figures in the first group of colons (for device 0) change, assignment is correct. If figures in the second group of colons (for device 1) change, you have to make the yoke the preferred device first. For doing so, enter the Windows “Control panel”, open “Game controllers” and select the “Advanced” button. Here you can select the yoke as the “Preferred” device. Afterward you can check that assignment by running js demo again. The yoke should now control the first group of figures.  
For this purpose, rotate the yoke ([[aileron]] control) and observe the output of js demo. If figures in the first group of colons (for device 0) change, assignment is correct. If figures in the second group of colons (for device 1) change, you have to make the yoke the preferred device first. For doing so, enter the Windows “Control panel”, open “Game controllers” and select the “Advanced” button. Here you can select the yoke as the “Preferred” device. Afterward you can check that assignment by running js demo again. The yoke should now control the first group of figures.


== Joystick support via .fgfsrc entries ==
== Joystick support via .fgfsrc entries ==

Navigation menu