Unifying the 2D rendering backend via canvas: Difference between revisions

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== Background ==
== Background ==


{{cquote|The long term idea is to eventually port some other 2D elements to this backend (eg the HUD and 2D panels) so they use OSG (and osgText) natively, and hence reduce the amount of C++ code we have for these jobs. (And increase our chances of working with never OpenGL versions that forbid old style GL calls) Long-term here means 'after 2.8 at least'.|[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37441.html James Turner]}}
{{cquote|The long term idea is to eventually port some other 2D elements to this backend (eg the HUD and 2D panels) so they use OSG (and osgText) natively, and hence reduce the amount of C++ code we have for these jobs. (And increase our chances of working with newer OpenGL versions that forbid old style GL calls) Long-term here means 'after 2.8 at least'.|[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37441.html James Turner]}}




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