Unifying the 2D rendering backend via canvas: Difference between revisions

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* GUI
* GUI


To ensure that the Canvas/GUI wrapper is flexible enough, we need to take a look at existing hard coded PUI dialogs, and make sure that these can be theoretically reimplemented using Canvas/Nasal:
To ensure that the Canvas/GUI wrapper is flexible enough, we need to take a look at existing hard coded PUI dialogs/widgets, and make sure that these can be theoretically reimplemented using Canvas/Nasal:


* property browser
* property browser

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