Unifying the 2D rendering backend via canvas: Difference between revisions

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* 2D PANEL
* 2D PANEL
* GUI
* GUI
To ensure that the Canvas/GUI wrapper is flexible enough, we need to take a look at existing hard coded PUI dialogs, and make sure that these can be theoretically reimplemented using Canvas/Nasal:
* property browser
* waypoint list dialog
* map dialog


Also, the Canvas subsystem should be powerful enough to re-implement existing hard-coded od_gauge instruments, such as:
Also, the Canvas subsystem should be powerful enough to re-implement existing hard-coded od_gauge instruments, such as:

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