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* 2D PANEL | * 2D PANEL | ||
* GUI | * GUI | ||
To ensure that the Canvas/GUI wrapper is flexible enough, we need to take a look at existing hard coded PUI dialogs, and make sure that these can be theoretically reimplemented using Canvas/Nasal: | |||
* property browser | |||
* waypoint list dialog | |||
* map dialog | |||
Also, the Canvas subsystem should be powerful enough to re-implement existing hard-coded od_gauge instruments, such as: | Also, the Canvas subsystem should be powerful enough to re-implement existing hard-coded od_gauge instruments, such as: |