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*EWMS (Electronic Warfare Management System) | *EWMS (Electronic Warfare Management System) | ||
*FCR (Fire Control Radar) | *FCR (Fire Control Radar) | ||
;TDL | |||
*Unified Logic development for ALL systems | |||
*MFD Buttons | |||
*MFD Display | |||
*Steerpoint Management | |||
*TACAN | |||
*IDM/Radio Integration | |||
;Progress | ;Progress | ||
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==Electrical== | ==Electrical== | ||
; | ;TDL | ||
*Create buses and components for avionics units, lighting, and other systems | *Create buses and components for avionics units, lighting, and other systems | ||
*Link panel buttons to relevant switches | *Link panel buttons to relevant switches | ||
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==Failures== | ==Failures== | ||
==Original TDL== | |||
Issues to be fixed shortly: | |||
* The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause. | |||
** This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec. | |||
** Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay) | |||
TDL FDM: | |||
* Startup sequence | |||
* Main U/C is above ground. | |||
* Vibration when accelerating on the runway for takeof. | |||
TDL Outside | |||
* flaps are in wrong position and can't be triggered. | |||
** that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation) | |||
* pilot's shoulder patch is empty. (remove ?) | |||
* engine turbines do not rotate (is it useful ?) | |||
TDL Cockpit and systems: | |||
* HSI 3d model and textures. | |||
* internal/external lighting panel. | |||
* FMD's buttons pick animation. Define a logic in the FMD interactivity ? | |||
* ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ? | |||
* HUD modes: | |||
** A/A mode | |||
** Basic nav mode (those could be a first step in order to provide usability in short term) | |||
Sounds: (Low priority) | |||
* Establish a list of all sounds that can be produced by the F-16 and its driver: | |||
Cockpit: | |||
** switches | |||
** knobs | |||
** levers | |||
** buttons | |||
** wheels (ICP) | |||
** rudder pedals | |||
** ejection seat | |||
** canopy **implemented** | |||
** canopy lock **implemented** | |||
Audio: | |||
** "bitching betty" | |||
*** missile launch | |||
*** warning **implemented** | |||
*** chaff/flare | |||
*** jammer | |||
** RWR | |||
*** radar signature identification sounds | |||
**** radar spike | |||
**** radar lock | |||
** gear horn (currently implemented as alert?) | |||
Pilot: | |||
** breathing | |||
** movement | |||
** brevity comms | |||
External-sounds: | |||
** engine **implemented** | |||
** landing gear | |||
*** up | |||
*** down | |||
*** broken | |||
** ordnance | |||
*** jettison store(s) | |||
*** bomb drop | |||
*** missile launch | |||
*** 20mm cannon **implemented** | |||
** damage | |||
*** airframe overstress | |||
*** gun hit | |||
*** explosion | |||
** Mid air refueling | |||
*** refueling door | |||
**** open | |||
**** close | |||
*** tank boom (tanker aircraft) | |||
**** connect | |||
**** disconnect |
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