TerraGear Documentation: Difference between revisions

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(Created page with "== Introduction == There has been a lot of questions relating to scenery generation tools. This page is an attempt to document each of the tools I use. I will also document...")
 
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My hope is to attract more developers to work on the tools to make it easier to create better scenery for FlightGear.
My hope is to attract more developers to work on the tools to make it easier to create better scenery for FlightGear.


== hgtchop ==
= hgtchop =
 
hgtchop is responsible for cropping height data files into SimGear buckets (or tiles).  Most height data format is published in fairly large data files that cover 1 square degree.
 
=== command options ===
 
hgtchop <resolution> <hgt_file> <work_dir>
 
=== description ===
 
When later tools need to query elevation data, they do so expecting the data to be located in a standard Simgear folder structure as follows:<br />
<br />
10 deg x 10 deg folder
:1 degree by 1 degree folder
::bucket number.xxx
<br />
hgtchop will create this directory structure in the work folder, and create sgbucket.arr.gz files within. 
 
=== resolution ===
 
Each file created contains ALL of the data points for the simgear tile.  For SRTM-1 data, the grid is TODO  For SRTM-3 data, the grid is TODO.  The resolution parameter tells hgtcop the distance between sampled points. 
 
=== hgt_file ===
 
The source file.  Usually, the source files are 1 degree by 1 degree, and has enough data to create 32 simgear buckets.
 
=== work_dir ===
 
This is where hgt-chop will generated the elevation directory tree described above.


== hgtfit ==
== hgtfit ==
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