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FlightGear Newsletter May 2012

1,815 bytes removed, 15:31, 1 June 2012
== Development news ==
=== Preparing a new release ===
In preperation for the next [[FlightGear ]] release, repositories will be frozen as of June 17. This means that no new features or major changes shall be pushed onto the development streams (neither source nor data). The repository remains open for aircraft developments till the day of the release, with the exception of base package aircraft that should not receive major changes from June 17 onwards.
See our [[release plan]] for more details.
=== Language Support support ===
For a long time, FlightGear's multi-language support for the menus was broken. The language feature has been restored now, so it is again possible to translate the menu (not the submenus, yet) and the command line options into different languages. Currently, only plain [ ASCII] characters and its [ Latin1/ISO-8859-1] extension are supported though, which covers Western European languages only (Portuguese to German, Italian to Norwegian).
=== Canvas: Improved 2D drawing support ===
 [[File:Cessna 172P Canvas Demo.png|380px|thumb|270px|Demonstration of the new Canvas drawing API on the [[Cessna 172P]].]] 
Tom is currently working on a 2D drawing API. The basic idea is to draw arbitrary 2D shapes and text to a texture and place it somewhere in the scene, like for example on virtual displays or as a HUD. This so called canvas should be controlled only by using the property tree, and will among other advantages, greatly simplify the creation of complex instruments which can be found in todays glass cockpits.
The code is available in the latest development versions of FlightGear. The long term (after FlightGear 2.8) idea is to eventually port some other 2D elements to this backend (eg the HUD and 2D panels) so they use OSG (and osgText) natively, and hence reduce the amount of C++ code we have for these jobs. (And increase our chances of working with never OpenGL versions that forbid old style GL calls).
In the meantime the more testing and feedback we can get the better. In particular this system should offer a much more efficient way to build CDU interfaces than many text animations, but as always it needs people to experiment and report what features are missing to make their life easier. The video below shows what can be achieved without using tons of predefined text animations, but instead just some Nasal code.
As this system stablizes creating a 'fgcanvas' client analogous to [[FGPanel|'fgpanel']] should be doable too, which will allow to run a canvas in a standalone application.
Please see [[Canvas Properties]] for more details.
=== STG files: pitch and roll support ===
A patch has been applied to [[SimGear]] in order to support pitch and roll in [[File Formats#*.stg|STG files]]. Pitch and roll values are optional. A patch will be applied as soon as possible to the UFO in order to export these two new parameters.
A patch has been applied to SimGear in order to support pitch and roll in STG file. Pitch value and roll value are optional. A patch will be applied as soon as possible to UFO in order to export these 2 new params. This is an example of a new STG line :<pre> OBJECT_SHARED Models/Effects/RedLight10000.xml -63.22143912 17.64412605 45.6715 0.0 10.0 45.0</pre>
Where 10.0 is pitch in degrees and 45.0 is roll in degrees.
=== Getting involved as a programmer ===
I enjoy playing acoustic guitar (fingerstyle), photography, hiking along the Colorado Front Range, playing catch/fetch with my dogs, tending to a 150 gallon saltwater aquarium, and doing various home remodeling projects. But what I really need is more sleep!
'''[ Read previous interviews at our website's archive].'''
== Snapshot releases ==
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [ the issue tracker].
The snapshot can be download via the links at the bottom of this page: Updates and feedback can be found [ at the forum].
== Nasal for newbies ==
== New software tools and projects ==
[[File:FlightGearMap map and simple panel at KSFO.png|thumb|270px|FlightGearMap with [[OpenStreetMap]] map and simple panel at [[San Francisco International Airport|KSFO]].]]
=== FlightGearMap ===
[[File:FlightGearMap map and simple panel at KSFO.png|thumb|270px|FlightGearMap with [[OpenStreetMap]] map and simple panel at [[San Francisco International Airport|KSFO]].]]
[[FlightGearMap]] is a new Android application that displays live FlightGear data in the form of some basic instruments and a moving map. User can choose between various [[OpenStreetMap]] maps and different display styles (just the map/panel, or both). It's still under development, but already worth downloading from [ Google Play] (Android app store).
== FlightGear addons and mods ==
=== YASim engine feather ===
[[File:Pondfeather.png|thumb|left]]With a tiny modification of the <tt>propeller.ccp</tt> file, it is possible to feather engines on [[YASim ]] aircraft. Download You can download a beta version of the modification for testing via this link for testing:
A video of engine feathering and unfeathering on the Pond Racer is available [ at YouTube].
== In the hangar ==All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https[File:// Google Docspng|800px]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started. === New aircraft === === Updated aircraft ===
=== Liveries ===
The [[livery database]] got a search engine implemented, allowing users to find that specific livery they've been looking for. Searches can be filtered per aircraft, airline and/or author.
== Scenery corner ==
=== Airports ======= V.C. Bird Intl International Airport ====V.C. Bird Intl International Airport (TAPA) is the only airport on the island of Antigua. More information and a download link can be found in [ here in the forumtopic].{{Gallery|TAPA 1.jpg|The terminal of TAPA|TAPA 4.png|The terminal at night |TAPA 3.png|In front of the terminal|TAPA 10.jpg|The LIAT hangar/head office}}
== Aircraft [[File:TAPA 1.jpg|400px|The terminal of the month ==== Airport of the month ==TAPA]] [[File:TAPA 4.png|400px|The terminal at night]]== Screenshot [[File:TAPA 3.png|400px|In front of the month ==terminal]] [[File:TAPA 10.jpg|400px|The LIAT hangar/head office]]
== Suggested flights ==
===Origin of the Amazon River===
[[Image:SPRF-001.png|thumb|left|high altitude]][[Image:SPRF-002.png|thumb|right|high altitude]] Peru. For this [[IFR]] tour (with [[VFR]] parts) in Peru, we take off from the highest airfield in the world to discover the origin of the [ Amazon river] in South America. I promise spectacular mountains and valleys. The total length of this trip is about 175 NM.
Place your aircraft on the airfield SPRF, San Rafael. FlightGear will show snow all around you but that is not very realistic so let's clean up. View=> Rendering Options=> Snow line=> Set to max. (5,000M000 m).
Equipment preparation: * Set [[NAV1]] to [ Arequipa] VOR-DME at 113.7 with a radial of 176° (magnetic). * Set [[NAV2]] to [ Cusco] VOR-DME at 114.9 also with a radial of 176°.* Set [[QNH]] and during flight keep correcting it, it's a bad idea to use [[Pressure altitude]] during this flight. * Set the [[heading bug]] to 250°. Arm the [[autopilot]] and set the initial [[altitude]] to 16,000 feet.
The airfield SPRF, San Rafael has an [[elevation]] of 14,422 feet. That altitude will cause problems during take-off. It takes a lot longer for the aircraft to gain sufficient speed for take-off, also the take-off speed that is needed is higher as you would expect. Perhaps an additional notch of flaps is needed.
At a distance of 50 NM towards NAV1 and 118 NM from NAV2 you will see and cross over the mountain [ Nevado Mismi] with an altitude of 18,362 ft. The rains and water on the area to the right until Nevado Mismi will leave towards the Atlantic ocean through the Amazon river. Anything to the left and after Nevado Mismi will leave towards the Pacific ocean.
[[Image:SPRF-002.png|400px|Cruising]] [[Image:SPRF-001.png|400px|Cruising]]
After Nevado Mismi you are tempted to descend. Don't. Just before the airfield is [ Mt.Chachani] with an altitude of 19,872 feet and to the East is the active volcano [ El Misti] with an altitude of 19,101 feet. You can either increase the altitude and fly over the airfield or keep the altitude, even descend and fly between the mountains, your choice depends on the visibility.
Fly using the heading bug and set NAV1 to [[ILS]] 109.7 with a radial of 93.2°. We will land at airfield [ SPQU, Rodriguez ballon], that has an elevation of 8,405 feet. There is a reason this airfield has just one ILS. The area South-West of the airfield is below 11,405 feet and is safe to navigate.
[[Image:SPQU-001.png|400px|Pre-landing]] [[Image:SPQU-002.png|400px|Landed]]
Position the aircraft in front of the runway at an altitude of 11,405 feet, catch the [[glidescope]] at a distance of 9.5 NM and land your aircraft. After landing and parking your aircraft crawl into the tower to look around.
====Airports and coordinates====
[[Image:SPQU-001.png|thumb|left|pre - landing]]
[[Image:World-SPRF.png|thumb|right|Latitude: -14.267 Longitude: -70.467]]
* [[SPRF|SPRF - San Rafael]] - [ chart]
* [[SPQU|SPQU - Rodriguez Ballon]] - [ chart]
 required Required scenery tile:<div style="clear:both;"></div>
====Suggested aircraft====
[[Image:SPQU-002.png|thumb|right|landed]] I recomend a powerful jet angine airplane, but not too heavy !* The [[Cessna 550 Citation II]]is a good choice.
<div style="clear:both;"></div> ====Launching FlightGear launching====
fgfs --airport=SPRF --aircraft=Citation-II
<div style="clear:both;"></div>
== Aircraft reviews ==
== Wiki updates ==
===New articles===
===New aircraft articles===
===Most popular newsletters===
categoryRoot=FlightGear Newsletter
== Community news ==
=== FlightGear on YouTube ===
* In [ this video ] you can see a cockpit landing with an [[Airbus A330-200 ]] at Tenerife North (GCXO).{{#ev* Tristan visited the [|MHwbw04bKjI|400|Landing at Tenerife North with an A330-200 }}.com/playlist?list=PL099B2FFAD1D2A866&feature=plcp 10 most improved airports] in FlightGear and made a video of each visit.
=== New tutorials and screencasts ===
=== Forum news ===
=== Multiplayer ===
=== Virtual airlines ===
=== FlightGear events ===
== Useful links ==
== And finally ... ==
=== Contributing ===
* The [[OpenRadar]] project is looking for a new maintainer.
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.
=== Did you know ===
[[Category:FlightGear Newsletter|2012 05]]

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