33
edits
m (+cat: Multiplayer) |
(Describe the byte sent as 4byte bug in the multiplayer protocol) |
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Line 101: | Line 101: | ||
The following properties are transmitted, but not necessarily all present and not in this order: | The following properties are transmitted, but not necessarily all present and not in this order: | ||
'''Important:''' This table is outdated. Please have a look in the flightgear sources at src/MultiPlayer/multiplaymgr.cxx | |||
{| class="prettytable" border="1px" cellspacing="0" cellpadding="2" | {| class="prettytable" border="1px" cellspacing="0" cellpadding="2" | ||
!ID !! Property || Type(*) | !ID !! Property || Type(*) | ||
Line 418: | Line 420: | ||
BOOL: 4 bytes, send unconditionally | BOOL: 4 bytes, send unconditionally | ||
STRING [LEN|STR|PAD]: | STRING [LEN|STR|PAD]: | ||
LEN: 4 bytes, length of the string | LEN: 4 bytes, length of the decoded string | ||
STR: | STR: LEN*4 bytes, encoded string. | ||
PAD: n bytes, padding | PAD: n*4 bytes, padding. | ||
'''Important''' | |||
Due to a bug, all bytes in the STRING field are sent as 4byte ints (not in the header or the position message). So STR has length LEN*4 and padding (4-LEN%4)*4 bytes, if LEN%4 != 0. | |||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |
edits