FlightGear 1.0 hardware recommendations: Difference between revisions

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adding notes concerning framerate differences between dual-boot Win32/Linux on same machine due to lacking proprietary OGL implementations
m (adding notes concerning framerate differences between dual-boot Win32/Linux on same machine due to lacking proprietary OGL implementations)
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http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units
http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units


Basically, you should be fine with any NVIDIA or ATI card that is not older than 12-18 months; however, you need to take into account that some of the newer features in FlightGear may not work as expected or may not even work altogether with older hardware. In general, 3D cards that make use of shared memory should be avoided (PCI express cards that share memory are ok). Also, if you intend to use FlightGear under Linux you may first want to check whether the driver for your card is fully supported under Linux (and your X version) or not.
Basically, you should be fine with any NVIDIA or ATI card that is not older than 12-18 months; however, you need to take into account that some of the newer features in FlightGear may not work as expected or may not even work altogether with older hardware. In general, 3D cards that make use of shared memory should be avoided (PCI express cards that share memory are ok). Also, if you intend to use FlightGear under Linux you may first want to check whether the driver for your card is fully supported under Linux (and your X version) or not, in general linux driver support is generally considered to be better for nvidia-based products than for ATI ones, however both  manufacturers provide primarily closed-source drivers, in binary form.
In addition, for products from both ATI & nvidia it is not unusual to notice that the same machine/hardware setup performs "better" (in the sense of reached average framerates, using identical startup&runtime settings) under Win32 than under Linux, this is often an indicator for the unfortunate fact that Win32 OpenGL driver implementations tend -at least so far- to be more completely and efficiently implemented than the linux ones.


Currently, you can basically forget about using any Matrox cards as FlightGear is very heavy on textures, but only the high-end matrox cards will have sufficient capabilities to deal with FlightGear's requirements.
Currently, you can basically forget about using any Matrox cards as FlightGear is very heavy on textures, but only the high-end matrox cards will have sufficient capabilities to deal with FlightGear's requirements.
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