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Papillon81 (talk | contribs) (→Scenery corner: genapts850 merge added) |
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Every so often I get fed up modelling buildings, so I think of other (often silly) things I can model for FlightGear. I have already made several low-poly models which can be used with AI scenarios. This time I have created an animated Seagull. | Every so often I get fed up modelling buildings, so I think of other (often silly) things I can model for FlightGear. I have already made several low-poly models which can be used with AI scenarios. This time I have created an animated Seagull. | ||
[[File:Sea Gulls.png]] | <TABLE> <TR> <TD>[[File:Sea Gulls.png]]</TD> | ||
By attaching him, and variations of him, as sub-models to an invisible rotating base, You can have several seagulls circling above any model which has an .xml file. | <TD>By attaching him, and variations of him, as sub-models to an invisible rotating base, You can have several seagulls circling above any model which has an .xml file. | ||
There are 2 standard sub-model entries which can be added individually or together to an existing model’s .xml file: | There are 2 standard sub-model entries which can be added individually or together to an existing model’s .xml file: | ||
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</model> | </model> | ||
These entries can be altered to your own preference, or if you so wish you can alter the individual Seagull variations, which can be found in data/Models/Fauna. | These entries can be altered to your own preference, or if you so wish you can alter the individual Seagull variations, which can be found in data/Models/Fauna.</TD></TR></TABLE> | ||
Who says we have to be serious all the time. Have fun. Enjoy. | Who says we have to be serious all the time. Have fun. Enjoy. |
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