FlightGear Newsletter April 2012: Difference between revisions

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(→‎Scenery corner: genapts850 merge added)
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Every so often I get fed up modelling buildings, so I think of other (often silly) things I can model for FlightGear. I have already made several low-poly models which can be used with AI scenarios. This time I have created an animated Seagull.  
Every so often I get fed up modelling buildings, so I think of other (often silly) things I can model for FlightGear. I have already made several low-poly models which can be used with AI scenarios. This time I have created an animated Seagull.  


[[File:Sea Gulls.png]]
<TABLE> <TR> <TD>[[File:Sea Gulls.png]]</TD>


By attaching him, and variations of him, as sub-models to an invisible rotating base, You can have several seagulls circling above any model which has an .xml file.
<TD>By attaching him, and variations of him, as sub-models to an invisible rotating base, You can have several seagulls circling above any model which has an .xml file.


There are 2 standard sub-model entries which can be added individually or together to an existing model’s .xml file:
There are 2 standard sub-model entries which can be added individually or together to an existing model’s .xml file:
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</model>
</model>


These entries can be altered to your own preference, or if you so wish you can alter the individual Seagull variations, which can be found in data/Models/Fauna.
These entries can be altered to your own preference, or if you so wish you can alter the individual Seagull variations, which can be found in data/Models/Fauna.</TD></TR></TABLE>


Who says we have to be serious all the time. Have fun. Enjoy.
Who says we have to be serious all the time. Have fun. Enjoy.
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