129
edits
Line 67: | Line 67: | ||
== Scenery corner == | == Scenery corner == | ||
Every so often I get fed up modelling buildings, so I think of other (often silly) things I can model for FlightGear. I have already made several low-poly models which can be used with AI scenarios. This time I have created an animated Seagull. | |||
By attaching him, and variations of him, as sub-models to an invisible rotating base, You can have several seagulls circling above any model which has an .xml file. | |||
There are 2 standard sub-model entries which can be added individually or together to an existing model’s .xml file: | |||
<model> | |||
<path>Models/Fauna/SeaGull_Origin.xml</path> | |||
<offsets> | |||
<x-m> 0.0</x-m> | |||
<y-m> 00.0</y-m> | |||
<z-m> 15.0</z-m> | |||
</offsets> | |||
</model> | |||
The above option is already available and the one below has been sent for inclusion in the model database, and should be available very soon. | |||
<model> | |||
<path>Models/Fauna/SeaGull_Origin_2.xml</path> | |||
<offsets> | |||
<x-m> 0.0</x-m> | |||
<y-m> 00.0</y-m> | |||
<z-m> 20.0</z-m> | |||
</offsets> | |||
</model> | |||
These entries can be altered to your own preference, or if you so wish you can alter the individual Seagull variations, which can be found in data/Models/Fauna. | |||
Who says we have to be serious all the time. Have fun. Enjoy. | |||
VicMar | |||
=== Airports === | === Airports === | ||
edits