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(Modeling Guideline draft confusion) |
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Cheers | Cheers | ||
--[[User:HHS|HHS]] 10:03, 8 April 2012 (EDT) | --[[User:HHS|HHS]] 10:03, 8 April 2012 (EDT) | ||
:Hi HHS, | |||
:In principle each texture should be loaded once, even if referenced by multiple objects, but that might not work sometimes. | |||
:Quick example #1: if the gear appearance doesn't change with every livery, it's a waste of texture space to put it on the same texture (and you loose flexibility). | |||
:Quick example #2: if all the wheels of the different gears are the same, you can use the same texture for all 6. | |||
:Wrong example is: you have 6 instruments sharing parts of the same texture, but you only show 2 of them at a time, in this case 2/3 of the texture is wasting memory. | |||
:Hope this clears some things, | |||
:[[User:I4dnf|I4dnf]] 11:03, 8 April 2012 (EDT) |
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