User talk:I4dnf: Difference between revisions

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(Modeling Guideline draft confusion)
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Cheers
Cheers
--[[User:HHS|HHS]] 10:03, 8 April 2012 (EDT)
--[[User:HHS|HHS]] 10:03, 8 April 2012 (EDT)
:Hi HHS,
:In principle each texture should be loaded once, even if referenced by multiple objects, but that might not work sometimes.
:Quick example #1: if the gear appearance doesn't change with every livery, it's a waste of texture space to put it on the same texture (and you loose flexibility).
:Quick example #2: if all the wheels of the different gears are the same, you can use the same texture for all 6.
:Wrong example is: you have 6 instruments sharing parts of the same texture, but you only show 2 of them at a time, in this case 2/3 of the texture is wasting memory.
:Hope this clears some things,
:[[User:I4dnf|I4dnf]] 11:03, 8 April 2012 (EDT)
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