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Project Rembrandt

116 bytes added, 08:00, 3 April 2012
TODO List
* {{cite web |url=http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html |title=Deferred Shading in Tabula Rasa |author=Rusty Koonce }}
== Initial TODO List ==
*Fix shadow rendering when using multi threading in OSG
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>)
*Restore stereo and other options currently available in CameraGroup
*Implement quality vs performance user control
 
== "Merge in next" TODO List ==
*Design and implement a configurable pipeline
*Implement lightfield shader
== Gallery ==
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