Project Rembrandt: Difference between revisions

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For each camera defined in the camera group, there is a separate shadow map, so the video memory usage is :
For each camera defined in the camera group, there is a separate shadow map, so the video memory usage is :
*G-buffer and Lighting buffer: 48 bytes per pixel. For an HD screen (1920x1080) memory requirement is 95 Mb
*G-buffer and Lighting buffer: 20 bytes per pixel. For an HD screen (1920x1080) memory requirement is 40 Mb
*Shadow map: 3 x shadow_map_size x shadow_map_size bytes (if size is 8192, whole map size is 192 Mb
*Shadow map: 3 x shadow_map_size x shadow_map_size bytes (if size is 8192, whole map size is 192 Mb
Not counting textures, display list or vertex buffers for models and terrain
Not counting textures, display list or vertex buffers for models and terrain


3 HD screens require 237 Mb of memory for the buffers (shadow excluded), you're asking 3x8192x8192x3 = 576 Mb (megabytes) of memory for the shadows alone.
3 HD screens require 120 Mb of memory for the buffers (shadow excluded), you're asking 3x8192x8192x3 = 576 Mb (megabytes) of memory for the shadows alone.




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