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'''Hint for Developers:''' Pre-test all your .xml files in Windows by opening them with Internet Explorer (usually by double clicking). IE can tell you if a comment/token is not closed. | '''Hint for Developers:''' Pre-test all your .xml files in Windows by opening them with Internet Explorer (usually by double clicking). IE can tell you if a comment/token is not closed. | ||
=== FGMultiplayerMgr::Open - Failed to bind receive socket === | |||
This means FlightGear was unable to open the listening network socket required by the --multiplay=in option. Frequently this option can be omitted and FlightGear will figure out the necessary parameters automatically. | |||
Common reasons are: | |||
* Address given in the option does not resolve to one of the IP addresses of the local machine. This parameter should only be required if you want to fine-tune the network behavior. Omitting it directs FlightGear to listen on all local interfaces automatically. Example: | |||
--multiplay=in,10,,5001 | |||
Notice that you still need the comma. | |||
* The UDP port given in the option (or the default port 5000 if no option given) is already in use. Verify nothing is using the port. | |||
=== FGMultiplayMgr::MP_ProcessData: No such file or directory === | === FGMultiplayMgr::MP_ProcessData: No such file or directory === | ||
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There is a problem in the [[FDM]]. A fuselage section with similar ax and ay was created. Change the ax and/or ay values to match the aircraft. | There is a problem in the [[FDM]]. A fuselage section with similar ax and ay was created. Change the ax and/or ay values to match the aircraft. | ||
=== | === YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE UNPREDICTABLE !! === | ||
Make sure the [[JSBSim]] [[FDM]] of the aircraft has a <code><fdm_config version="2.0"</code> tag. | |||
== Errors without known solutions == | == Errors without known solutions == |