Fr/Nouvelles du projet FlightGear - février 2012: Difference between revisions

Jump to navigation Jump to search
Line 47: Line 47:


== In the hangar ==
== In the hangar ==
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen on the [http://www.flightgear.org/download/aircraft-v2-6/ aircraft download page]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.
En mai 2011, nous avons introduit un nouveau système d'évaluation pour le statut des avions. Jusqu'à maintenant, très peu on été évalué, comme un peu voir sur la page de téléchargements des avions:[http://www.flightgear.org/download/aircraft-v2-6/ aircraft download page]. I. Si vous êtes un développeur d'un appareil et que votre appareil n'est pas sur la liste, considérer de l'évaluer son statut. Tout ce que vous avez besoin de faire et de savoir est disponible sur cette page: [http://wiki.flightgear.org/Formalizing_Aircraft_Status]


=== A new instrument: Vertical Situation Display ===
=== Un nouvel instrument: Affichage de la situation verticale (VSD) ===
[[File:Omega95-vsd-instrument.jpeg|200px|thumb|Omega95's VSD instrument]]
[[File:Omega95-vsd-instrument.jpeg|200px|thumb|Omega95's VSD instrument]]
Omega95 has created an entirely new instrument type for FlightGear, a so called Vertical Situation Display (VSD).
Omega95 a créé un tout nouveau type instrument qui montre la pente de montée ou de descente ainsi que le terrain. Cet instrument a été entièrement réalisé en Nasal et en animation XML. Il a prouvé qu'il était possible de créer des instruments complexes dans l'espace de script. Il a apparemment réalisé ceci en moins de 24 heures. Sa première question relier à ce projet était comment accéder au fonction trigonométrique, à partir de Nasal, peu de temps après, il a posté des captures d'écrans montrant son VSD.


This was done entirely in scripting space using Nasal and XML animations. He's basically proven everbody wrong who ever claimed that complex instruments couldn't yet be created in scripting space. Apparently, he managed to create this instrument in less than 24 hrs. His first question related to this was about accessing trigonometric functions from Nasal, shortly thereafter he posted screen shots depicting his VSD.  
Pour lire la discussion au complet, visiter le sujet sur le forum [http://flightgear.org/forums/viewtopic.php?f=30&t=15200 the forum topic]. Il y a du travail pour transformer son travail en tutoriel pour le wiki sur la création d'instrument complexe dans l'espace de script [[Howto: Implement a Vertical Situation Display in Nasal]].


To read up on the whole discussion, please see [http://flightgear.org/forums/viewtopic.php?f=30&t=15200 the forum topic]. There's work ongoing to turn his project into a new tutorial for the wiki on creating complex instruments in scripting space: [[Howto: Implement a Vertical Situation Display in Nasal]].
=== Treuil de remorquage pour planeur ===
 
=== Glider winch launching ropes ===
[[File:DG-101G_winch_launch_with_rope.png|thumb|200px|A DG-101G during a winch launch.]]
[[File:DG-101G_winch_launch_with_rope.png|thumb|200px|A DG-101G during a winch launch.]]
Before now, FlightGear never showed ropes during winch launching. However, now, you will no longer have to fly gliders while being pulled by some invisible connection between you and the winch.  
Avant maintenant, FlightGear ne montrait pas le cable pendant le lancement avec le treuil de remorquage. Maintenant, vous n'aurez plus à voler un planeur remorquer par un cable invisible qui vous relie au treuil.  


[[User:Gijs|Gijs]] started working on an animated 3D rope, attached to the glider and winch. The cable exist of the following parts:
[[User:Gijs|Gijs]] à commencer à travailler sur un cable animer en 3d attacher au planeur et au treuil. The cable exist of the following parts:


* '''Strop''' (3 m) attached to the glider with a ring.
* '''Strop''' (3 m) attached to the glider with a ring.
Line 69: Line 67:
* '''Launch cable''' the longest part; all the way to the winch.
* '''Launch cable''' the longest part; all the way to the winch.


=== New aircraft ===
=== Nouveaux avions ===
[[File:Harrier-GR1 Splash.png|thumb|left|200px|Harrier GR.1 splash screen]]
[[File:Harrier-GR1 Splash.png|thumb|left|200px|Harrier GR.1 splash screen]]
[[File:RAH-66 splash.png|thumb|200px|RAH-66 splash screen]]
[[File:RAH-66 splash.png|thumb|200px|RAH-66 splash screen]]
==== Hawker Siddeley Harrier GR.1 ====
==== Hawker Siddeley Harrier GR.1 ====
[[Hawker Siddeley Harrier GR1]] is a private project by pjedvaj, it was not intended to replace or update the existing [[British Aerospace Harrier]]. It has a detailed 3D model complete with a cockpit, animations and RAF livery. Instruments and HUD are also fairly authentic. The aircraft has working ADEN guns and basic fuel and weight control. The FDM is adapted from the original BAe Harrier, but internal and external fuel tank capacities are modified to match the GR.1 version.
[[Hawker Siddeley Harrier GR1]] est un projet de pjedvaj, il n'a pas l'intention de remplacer le [[British Aerospace Harrier]] déjà existant. Il a un modèle 3D détaillé et complet avec un cockpit, des animations et une livré de la RAF. Les instruments et le HUD sont assez authentique. L'avion a des armes fonctionnel et un contrôle du poids et carburant de base. Le FDM est adapté du BAe Harrier original, mais les réservoirs externes et internes sont adapté pour le GR.1
 
==== Boeing-Sikorsky RAH-66 Commanche ====
==== Boeing-Sikorsky RAH-66 Commanche ====
[[Boeing-Sikorsky RAH-66 Commanche]] was started as a [[Bounty/RAH-66 Comanche|bounty]] by sgofferj and developed by pjedvaj but I later withdraw from the bounty. This was my first helicopter project and FDM development is curently in stub (RAH-66 is using adapted FDM from Tatsuhiro Nishioka's [[Kawasaki OH-1]]). It has a detailed 3D model, animations and two liveries used to present different variants of RAH-66. Helicopter has a working XM301 cannon controlled by joystick and basic weight control for armament in internal bays. AFCS includes SAS, CAS and Auto Hover. You're free to continue the development to fully claim the bounty.
[[Boeing-Sikorsky RAH-66 Commanche]] was started as a [[Bounty/RAH-66 Comanche|bounty]] by sgofferj and developed by pjedvaj but I later withdraw from the bounty. This was my first helicopter project and FDM development is curently in stub (RAH-66 is using adapted FDM from Tatsuhiro Nishioka's [[Kawasaki OH-1]]). It has a detailed 3D model, animations and two liveries used to present different variants of RAH-66. Helicopter has a working XM301 cannon controlled by joystick and basic weight control for armament in internal bays. AFCS includes SAS, CAS and Auto Hover. You're free to continue the development to fully claim the bounty.


=== Updated aircraft ===
=== Avions mis-à-jour ===
==== Airwave Xtreme 150 ====
==== Airwave Xtreme 150 ====
[[File:Airwave Xtreme 150 Innsbruck.png|thumb|200px]]
[[File:Airwave Xtreme 150 Innsbruck.png|thumb|200px]]
Hanging around in the FlightGear hangar ever since 2002, FlightGear's only hang glider finally got an animated pilot! D-NXKT did some fabolous work on creating realistic looking body movements for the [[Airwave Xtreme 150]]'s pilot. To do all this, he first had to convert some files, as the whole model got invisible due to our switch to [[OSG]]. Future plans include creating a JSBSim FDM. That'll allow the glider to interact with the environment/weather. Thanks to JSBSim's flexibility, shifting weight can be simulated realistically!
HDans le hangar de FlightGear depuis 2002, le seul deltaplane de FlightGear à maintenant un pilote animé. D-NXKT a fait un travail formidable. Il a créer des movements du corps réaliste pour le pilote du [[Airwave Xtreme 150]]ar le modèle était invisible à cause du passage de FlightGear à OpenSceneGraph. Par la suite, il est prévue de créer un FDM JSBSim. Ceci permettra au deltaplane d'intéragir avec la météo et l'environnement. Merci à la flexibilité de JSBSim, le transfert de poids peu être simuler de façon très réaliste.


More to follow in future newsletters.
More to follow in future newsletters.
Line 87: Line 84:
==== Boeing 787-8 Dreamliner ====
==== Boeing 787-8 Dreamliner ====
[[File:boeing-787-8-splash.png|thumb|200px|The Boeing 787-8 Splash Screen]]
[[File:boeing-787-8-splash.png|thumb|200px|The Boeing 787-8 Splash Screen]]
The [[Boeing 787-8 Dreamliner]] has already been there in FlightGear for a very long time - it has been in the FG official hangar since version 1.0. However, it was created while the 787 was still a prototype aircraft; it did not correctly show many of the 787's actual features like a realistic glass cockpit and accurate instruments.
Le [[Boeing 787-8 Dreamliner]] st dans le hangar de FlightGear depuis la version 1.0. Il a cependant été créer quand le 787 était encore un prototype, il ne montrait pas plusieurs fonctionnalité du 787 actuel, comme un cockpit et des instruments fidèle au vrai 787.
 
Le nouveau 787 est un projet de la communauté qui offre un nouveau FDM JSBSim, la navigation verticale, un glass cockpit réaliste, un nouveau FMC, TCAS, sac de vol numérique, écran de navigation sophistiqué, VSD et le [[Howto:_Implement a Fly-By-Wire System for Airliners|Fly-by-wire]]. Le projet est encore en développement.
The new/updated Boeing 787-8 is a community project that features new JSBSim flight dynamics, Vertical Navigation, a realistic 787 glass cockpit, new CDUs, Electronic Flight Bags, TCAS, advanced Nav Displays, [[Howto: Implement a Vertical Situation Display in Nasal|Vertical Situation Display]], [[Howto:_Implement a Fly-By-Wire System for Airliners|Fly-by-wire]] and a lot of other neat features. It has not exactly been completed and the project is still running.


You can find out more about the Boeing 787-8 Project in [[Boeing 787-8 Dreamliner|its wiki article]]. One of the really good points of this project is how most of our findings and resources have been converted into wiki howtos for other aircraft developers to use for their projects.
Pour en savoir plus, visitez l'article sur le wiki FlightGear: [[Boeing 787-8 Dreamliner|its wiki article]]. Un des points positif de ce projet est que la majorité des découvertes et ressources ont été convertis en How-to pour le wiki, pour que d'autre développeur l'utilise dans leurs projets.


==== Cessna 337G Skymaster ====
==== Cessna 337G Skymaster ====
[[File:Cessna337-cockpit.png|thumb|200px|General view of the new Cessna 337G Skymaster cockpit]]
[[File:Cessna337-cockpit.png|thumb|200px|General view of the new Cessna 337G Skymaster cockpit]]
The [[Cessna 337G Skymaster]] from the Spain-Latinamerica "Vive FlightGear" factory has received a major update.
Le [[Cessna 337G Skymaster]] de la communauté espagnole «Vive FlightGear» à reçu une mise-à-jour majeure.
 
The new cockpit is now totally modelled, almost buttons and knobs are functional, animated, and properly labeled for easy identification.


New custom sounds, lights, controls, a Bendix/King avionics pack capable of full IFR and night navigation, 2 new HQ liveries and the first FlightGear's working [[Emergency Locator Transmitter]] (ELT) are part of this great improvement on a FlightGear aircraft.
Le cockpit est maintenant complètement modelé, avec presque tout les boutons fonctionnel et animé. Il sont aussi bien identifié. Il profite aussi de nouveau sons, lumières, contrôle, un avionique Bendix/King capable de navigation IFR et de nuit, deux nouvelles livrés et le premier ELT(Emergency Locator Transmitter).


== Scenery corner ==
== Scenery corner ==

Navigation menu