Next Generation Scenery: Difference between revisions

Jump to navigation Jump to search
m
adding some more items
m (adding items from mailing list discussions)
m (adding some more items)
Line 20: Line 20:


* Texture overlays - FG scenery engine does the chopping and texture co-ord generation.  (I won't go into details but this would greatly simplify LOD algorithms)
* Texture overlays - FG scenery engine does the chopping and texture co-ord generation.  (I won't go into details but this would greatly simplify LOD algorithms)
* The ability to drape the textures at differing resolutions at different locations in the scenery.  (ie. higher res data immediately adjacent to airports where the pilot is generally closer to the ground and to give good definition on final approach).
* Some sort of fix or workaround for the stretched-textures-on-cliff faces problem that draped textures suffer from in mountainous regions - possibly the ability to cut in textured polygons on steep faces.


=== Related mailing list discussions ===
=== Related mailing list discussions ===
2,561

edits

Navigation menu