Next Generation Scenery: Difference between revisions

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adding references to earlier mailing list discussions about extending/refactoring or recreating the FG scenery engine
(Beginning of page on new scenery system)
 
m (adding references to earlier mailing list discussions about extending/refactoring or recreating the FG scenery engine)
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We want more detailed scenery that's visible farther away, for a better VFR experience all around. Specifically, more detail makes the near-ground experience
We want more detailed scenery that's visible farther away, for a better VFR experience all around. Specifically, more detail makes the near-ground experience
more realistic, especially for helicopter flight; scenery that truly extends to the visible horizon would make high-altitude flight more interesting. In addition, it's fun to fly around a richly detailed world.
more realistic, especially for helicopter flight; scenery that truly extends to the visible horizon would make high-altitude flight more interesting. In addition, it's fun to fly around a richly detailed world.
=== Related mailing list discussions ===
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg18530.html collective brainstorming about desired features for a new engine, 4yrs old]
*  [http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html      UK Photo Scenery]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg29480.html alternative terrain engine integration]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg26831.html Landsat 7 data for FlightGear]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg30439.html What happened to the new terrain engine?]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg30777.html normal maps for flightgear]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg27985.html When can we have roads like this]
* [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg07688.html Virtual Cities]
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