Howto:Modeling Ground Signs with Blender: Difference between revisions

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This lesson will teach you how to create a basic ground marking, the one that informs the pilot he has to hold during CAT II/III operations to ensure proper aircraft separation. There are generally a few taxiway signs too, which helps locating those areas also. CAT II/III separation is not that big issue within Flightgear, there's still no automatic ground traffic management, and aircraft crashing is not very expensive; but this is a real ground marking, and we will concentrate on the modelling phase, not on the functional aspects of that sign.
This lesson will teach you how to create a basic ground marking, the one that informs the pilot he has to hold during CAT II/III operations to ensure proper aircraft separation. There are generally a few taxiway signs too, which helps locating those areas also. CAT II/III separation is not that big issue within Flightgear, there's still no automatic ground traffic management, and aircraft crashing is not very expensive; but this is a real ground marking, and we will concentrate on the modelling phase, not on the functional aspects of that sign.


There is no way Flightgear could position those ground markings in an automatic way. There is no database telling where they are and how do they look like. Each airport customizes ground markings position/orientation in order to get maximum efficiency and to help pilots getting correct informations without filling the ground with too much of them. Rationalizing communication effectiveness is vital to an airport. Therefore you will create and position them manually.
There is no way [[FlightGear]] could position those ground markings in an automatic way. There is no database telling where they are and how do they look like. Each airport customizes ground markings position/orientation in order to get maximum efficiency and to help pilots getting correct informations without filling the ground with too much of them. Rationalizing communication effectiveness is vital to an airport. Therefore you will create and position them manually.


When looking from the air, those CAT II/III markings look like this:
When looking from the air, those CAT II/III markings look like this:
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File -> Export -> AC3D (.ac) ... enter a filename and hit “Export AC3D”.
File -> Export -> AC3D (.ac) ... enter a filename and hit “Export AC3D”.


The 3d model is ready and you can place it into your airport scenery right now. Make use of Flightgear Scenery Designer, the UFO object placing capability or whatever method you prefer.
The 3d model is ready and you can place it into your airport [[scenery]] right now. Make use of Flightgear Scenery Designer, the [[Placing 3D Objects with the UFO|UFO object placing capability]] or whatever method you prefer.


Result being:
Result being:

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