Howto:Edit a livery: Difference between revisions

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A ''livery'' is the way an [[aircraft]] from for example an airline or a fighter wing is painted. Some other flight simulators and games call this a '''paint (scheme)''' or '''repaint'''. A livery consists of one or more textures, wrapped around the 3D model representing the aircraft.
A ''livery'' is the way an [[aircraft]] from for example an airline or a fighter wing is painted. Some other flight simulators and games call this a '''paint (scheme)''' or '''repaint'''. A livery consists of one or more textures, wrapped around the 3D model representing the aircraft.


Most aircraft in FlightGear come as a ZIP file which contains a few text, 3D model and image files organized in several directories. In that structure is one or more liveries and one or more text files, XML files, describing it's use. The liveries can usually be found in the <tt>..Models<tt>, <tt>..Liveries</tt>, <tt>..Models/Liveries</tt> or some other directory, depending on how the aircraft's author organized the files and directories.
Most aircraft in FlightGear come as a ZIP file which contains a few text, 3D model and image files organized in several directories. In that structure is one or more liveries and one or more text files, XML files, describing it's use. The liveries can usually be found in the <tt>..Models</tt>, <tt>..Liveries</tt>, <tt>..Models/Liveries</tt> or some other directory, depending on how the aircraft's author organized the files and directories.


== General work flow ==
== General work flow ==

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