Changelog 2.6.0: Difference between revisions

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* Lots of new or updated AI aircraft and liveries. Over 80 airlines populate the virtual skies.
* Lots of new or updated AI aircraft and liveries. Over 80 airlines populate the virtual skies.
* Configurable AI aircraft range limit. Aircraft outside the specified range won't be displayed.
* Configurable AI aircraft range limit. Aircraft outside the specified range won't be displayed.
* AI controlled pilots have received extensive training with regard to their landing skills. In older versions AI aircraft had a tendency to approach too high, drop dead onto the runway, and taxi all the way to the opposite end of the runway before vacating it. Pilots now make a much more realistic approach, and vacate the runway when able.


'''Flight dynamics'''
'''Flight dynamics'''
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* Improved skydome-shader.
* Improved skydome-shader.
* Via a new dialog, all shaders can be individually dis-/enabled and some shaders even support various quality settings. Adjusting the sliders is an easy way to improve framerates to flyable levels, while still mainting the graphics that you consider most important.
* Via a new dialog, all shaders can be individually dis-/enabled and some shaders even support various quality settings. Adjusting the sliders is an easy way to improve framerates to flyable levels, while still mainting the graphics that you consider most important.
'''Other'''
* Two additional input devices that are supported out-of-the-box:
** Logitech WingMan Interceptor
** Saitek Pro Combat Rudder Pedals.


'''Bug fixes'''
'''Bug fixes'''
*  
*  
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive list
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive list

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