Howto:Edit a livery: Difference between revisions

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Wording etc.
(Being bold: Deleting all text, and copying text from my draft at User:Johan G/Howto: Edit a livery.)
(Wording etc.)
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== Editing the livery image ==
== Editing the livery image ==
[[File:Vector vs Raster Graphics.png|150px|thumb|right|The difference between vector and raster graphics. One pixel line width circle and square together with a gradient.]]
[[File:Vector vs Raster Graphics.png|150px|thumb|right|One pixel line width square and circle together with a gradient. Left side is a vector image, right side a raster image. Both are exported 20 times larger.]]
[[File:Livery layers in Inkscape (Slovenian PC-9M).png|150px|thumb|right|Inkscape layer dialogue. The four top top layers are the paintkit, while the rest of the layers are the livery.]]
[[File:Livery layers in Inkscape (Slovenian PC-9M).png|150px|thumb|right|Inkscape layer dialogue. The four top top layers are the paintkit, while the rest of the layers are the livery.]]
[[File:Finished Slovenian PC-9M livery (3DViewer screenshot).png|150px|thumb|right|3DViewer screen shot of a finished livery draped over the model.]]
[[File:Finished Slovenian PC-9M livery (3DViewer screenshot).png|150px|thumb|right|3DViewer screen shot of a finished livery draped over the model.]]
[[File:Finished Slovenian PC-9M livery (in-game screenshot).png|150px|thumb|right|FlightGear 2.0.0 in-game screen shot with the finished livery.]]
[[File:Finished Slovenian PC-9M livery (in-game screenshot).png|150px|thumb|right|FlightGear 2.0.0 in-game screen shot with the finished livery.]]
To be on the safe side copy the aircraft folder to some other place while you work on the livery.
To be on the safe side copy the aircraft folder to some other place and work on the livery in the copied directory.


=== Vector or raster ===
=== Vector or raster ===
There are in general two ways to edit the livery: Using a raster image editor such as GIMP or Photoshop or using a vector editor such as Inkscape or Illustrator.  If you don't have experience with a vector editor there's a bit of a learning curve, but after you have passed it a vector editor can be more rewarding, as you can more easily adjust and scale elements in the livery such as warning labels, stripes and cabin windows. Vector images also have the great advantage of having the possibility to later make a higher resolution livery in a snap.
There are in general two ways to edit the livery: Using a raster image editor such as GIMP or Photoshop or using a vector graphics editor such as Inkscape or Illustrator.  GIMP and Inkscape are both free and open source software.  If you don't have experience with a vector editor there's a bit of a learning curve, but after you have passed it a vector editor can be more rewarding, as you can more easily adjust, scale and rotate elements in the livery such as warning labels, stripes and cabin windows. Vector images also have the great advantage of having the possibility to later make a higher resolution livery in a snap.


=== Using layers ===
=== Using layers ===
When editing the livery, have the template in one layer, adding the elements of your livery in other layers.  If you would be using a raster editor it is a good idea to use a two or four times higher resolution in case you would want a higher resolution livery later on. Another good idea if you are using a raster editor is to have individual elements as separate layers to be able to move them around if necessary.
When editing the livery, have the template in one or more layer, adding the elements of your livery in other layers. Another good idea if you are using a raster editor is to have individual elements as separate layers to be able to move them around if necessary.


=== Saving the files ===
=== Saving the files ===
''Start'' the work by saving the livery while it is still empty.  That way you will not get carried away, forgetting to save it just to be reminded in the harshest way, maybe having hours of work lost.  The file should usually have a size of 1024 x 1024 pixels, but any square with n<sup>2</sup> pixels side, for example 256, 512 and 2048 pixels, will do.  Larger image size will mean more detail shown, but also a slower running FlightGear.
''Start'' the work by saving your livery while it is still empty.  That way you will not get carried away, forgetting to save it just to be reminded in the harshest way, maybe having hours of work lost.  The file should usually have a size of 1024 x 1024 pixels, but any square with n<sup>2</sup> pixels side, for example 256, 512 and 2048 pixels, will do.  Larger image size will result in more detail being shown, but also a slower running FlightGear.


If you are working with raster files, remember to use a two or four times larger size, while working on the livery, in case you later need a livery in a larger size.  Save the file in a larger size also when creating a raster image paintkit from scratch.
If you are working with raster files, remember to use a two or four times larger size, while working on the livery, in case you later on need a livery in a larger size.  When you are done you can save a version in the right size.  Save the file in a larger size also when creating a raster image paintkit from scratch.


While working on the livery save the file in different versions while you are adding new features, so you don't end up messing your ''only'' file up by mistake.  Copy the file, with the right size, to the aircraft's <tt>..Models</tt> directory or <tt>..Models/Liveries</tt> directory, depending on how the original author organized the aircraft's folders, and name it default.png.
While working on the livery save the file in different versions while you are adding new features, so you don't end up messing your ''only'' file up by mistake.  Copy the file, with the right size, to the aircraft's <tt>..Models</tt> directory or <tt>..Models/Liveries</tt> directory, depending on how the original author organized the aircraft's folders, and name it default.png.
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* [http://liveries.flightgear.org/index.php FlightGear Livery Database]
* [http://liveries.flightgear.org/index.php FlightGear Livery Database]
* [http://www.unitedfreeworld.com/ Unitedfreeworld.com]
* [http://www.unitedfreeworld.com/ Unitedfreeworld.com]


* [http://www.gnu.org/licenses/gpl-2.0.html GNU General Public License, version 2]
* [http://www.gnu.org/licenses/gpl-2.0.html GNU General Public License, version 2]

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