Changelog 2.6.0: Difference between revisions

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* New replay system. Video-player like controls, including slow motion and fast forward. Pilots can now take over the aircraft at any time during a replay. Great for training particular flight phases such as approach over and over again.
* New replay system. Video-player like controls, including slow motion and fast forward. Pilots can now take over the aircraft at any time during a replay. Great for training particular flight phases such as approach over and over again.
* [[Formalizing Aircraft Status|Aircraft status ratings]] are displayed in the FlightGear launcher for a selected number of aircraft. These ratings tell you more about the completeness of an aircraft.
* [[Formalizing Aircraft Status|Aircraft status ratings]] are displayed in the FlightGear launcher for a selected number of aircraft. These ratings tell you more about the completeness of an aircraft.
* Multiplayer settings can be accessed in-sim. This allows pilots to change their callsign, (dis)connect or change to a different server without restarting the sim.


'''Highlighted new and improved aircraft'''
'''Highlighted new and improved aircraft'''
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'''Visual effects'''
'''Visual effects'''
* Improved appearance of the sea by adding foam and aligning the waves with the surface wind. Wave speed is dependant on windspeed.
* Improved appearance of the sea by adding foam and aligning the waves with the surface wind. Wave speed is dependant on windspeed.
* Transition effect
* Transition effect.
* Wet tarmac during rain showers.
* Wet tarmac during rain showers.
* Combined aircraft shader: a combination of the bumpmap-, specular-, reflection and lightmap shader. Reflections now rotate counter to the aircraft movement, the shader supports 4 lightmaps per objects.  
* Combined aircraft shader: a combination of the bumpmap-, specular-, reflection and lightmap shader. Reflections now rotate counter to the aircraft movement, the shader supports 4 lightmaps per objects.  
* Improved skydome-shader
* Improved skydome-shader.
* Via a new dialog, all shaders can be individually dis-/enabled and some shaders even support various quality settings. Adjusting the sliders is an easy way to improve framerates to flyable levels, while still mainting the graphics that you consider most important.


'''Bug fixes'''
'''Bug fixes'''
*  
*  
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive list
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive list

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