Project Rembrandt: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 54: Line 54:


=== Rendering of transparent surfaces ===
=== Rendering of transparent surfaces ===
[[Image:project_rembrandt_5.png|thumb|150px|Transparent surfaces drawn after opaque objects]]
Transparent surfaces are detected by OSG loader plugins and their state set receive the TRANSPARENT_BIN rendering hint. In the culling pass, the cull visitor orders transparent surfaces in transparent bin. In a cull callback attached to the Geometry camera, after the scenegraph traversal, the transparent bins are removed from the render stage and saved in a temporary collection. In a cull callback attached to the Lighting camera, after the scenegraph traversal, the transparent bins saved at the previous stage, are added to the render stage of the Lighting camera with a high order num. That way, the transparent surface are drawn on top of the scene lighted from the Gbuffer.
Transparent surfaces are detected by OSG loader plugins and their state set receive the TRANSPARENT_BIN rendering hint. In the culling pass, the cull visitor orders transparent surfaces in transparent bin. In a cull callback attached to the Geometry camera, after the scenegraph traversal, the transparent bins are removed from the render stage and saved in a temporary collection. In a cull callback attached to the Lighting camera, after the scenegraph traversal, the transparent bins saved at the previous stage, are added to the render stage of the Lighting camera with a high order num. That way, the transparent surface are drawn on top of the scene lighted from the Gbuffer.


Line 87: Line 88:


== Guidelines for modelers ==
== Guidelines for modelers ==
[[Image:project_rembrandt_5.png|thumb|300px|Transparent surfaces drawn after opaque objects]]
Every model is, by default, rendered using the model-default effect. This effect initialize the G-buffer, ignoring transparent surfaces, by doing alpha testing and rendering all the geometry in the default bin. It is not possible to redirect rendering to transparent bins when the associated texture has alpha channel because most models use a single texture atlas and even opaque parts are rendered with texture with alpha channel.
Every model is, by default, rendered using the model-default effect. This effect initialize the G-buffer, ignoring transparent surfaces, by doing alpha testing and rendering all the geometry in the default bin. It is not possible to redirect rendering to transparent bins when the associated texture has alpha channel because most models use a single texture atlas and even opaque parts are rendered with texture with alpha channel.


269

edits

Navigation menu