Howto:Make an aircraft: Difference between revisions

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m (copy/paste forum response (hvengel): http://flightgear.org/forums/viewtopic.php?f=18&t=14716&p=145697#p145697)
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== Introduction ==
== Introduction ==
There are lots of FG aircraft that need cockpit work. This requires both artistic (create 3D models and textures...) and technical abilities (create XML, perhaps even nasal scripts and gathering information of the thing being modeled). This is also one area were your work is very visible to every day FG users and this makes this effort one that has a major impact of the apparent quality of FG.
There are lots of FlightGear aircraft that need cockpit work. This requires both artistic (create 3D models and textures...) and technical abilities (create XML, perhaps even nasal scripts and gathering information of the thing being modeled). This is also one area were your work is very visible to every day FlightGear users and this makes this effort one that has a major impact of the apparent quality of FlightGear.


This is also a very good place to start working on things in FG. So how do you go about doing this?
This is also a very good place to start working on things in FG. So how do you go about doing this?


* Find an aircraft that is part of fgdata GIT that needs cockpit work that interests you. This is important the aircraft should be one that you have a fondness for. This work is a labor of love and that will not be the case if you just pick some random aircraft.
* Find an aircraft that is part of fgdata GIT that needs cockpit work that interests you. This is important the aircraft should be one that you have a fondness for. This work is a labor of love and that will not be the case if you just pick some random aircraft.
*  Ask here and perhaps also on the developers list who the current dev for that aircraft is.
*  Ask on the forum and perhaps also on the developers list who the current dev for that aircraft is.
*  Contact that person and ask them if it is OK to work on that aircraft. They will probably say OK but they will also probably say that you have to work in a certain way and they may go as far as saying OK but I want you to work on <some particular instrument or control>. Don't take this as a snub. The aircraft dev has put a lot of effort into this aircraft and in the end they have to live with whatever you do to it so you have an obligation to do things their way.
*  Contact that person and ask them if it is OK to work on that aircraft. They will probably say OK but they will also probably say that you have to work in a certain way and they may go as far as saying OK but I want you to work on <some particular instrument or control>. Don't take this as a snub. The aircraft dev has put a lot of effort into this aircraft and in the end they have to live with whatever you do to it so you have an obligation to do things their way.
*  Try to start out with something very simple such as adding a switch (or a switch panel with a few switches) or a placard. This may seem trivial but you will learn a lot from doing something simple while at the same time minimizing the learning curve and your level of frustration.
*  Try to start out with something very simple such as adding a switch (or a switch panel with a few switches) or a placard. This may seem trivial but you will learn a lot from doing something simple while at the same time minimizing the learning curve and your level of frustration.
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