FlightGear Newsletter November 2011: Difference between revisions

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'''Shaders'''
'''Shaders'''


Emilian and Vivian have been very busy over the last months updating and improving our shaders. The plan is to rationalize some into one "aircraft" shader, to use just one method of computing fog, and to improve the appearance of the sea by adding foam and aligning the waves with the surface wind. Along the way the appearance of wakes was improved:
Emilian and Vivian have been very busy over the last months updating and improving our shaders. The plan is to rationalize some into one "aircraft" shader, to use just one method of computing fog, and to improve the appearance of the sea by adding foam and aligning the waves with the surface wind. Along the way the appearance of wakes was improved [[Image:Wakes.jpg|thumb|left|USS Vinson (CVN-70) and USS Lake Champlain (CG-57)]]. There is still much to be done, but the work should start to be uploaded to git soon.
[[Image:Wakes.jpg|thumb|right|USS Vinson (CVN-70) and USS Lake Champlain (CG-57)]]
 
It's not without cost to the frame rate, so you will need a pretty powerful video card to run all the features at the same time with the slider set to high quality: nVidia GTX 260, or the ATI equivalent is probably the minimum. By selecting a lower slider setting the old shaders will still be available.


== Interview with a contributor (NAME) ==
== Interview with a contributor (NAME) ==
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