Altitude: Difference between revisions

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In FlightGear the density of the air is simulated by making a helicopter stick to the ground on a warm day or by making it impossible for the heavy loaded Antonov to depart from Mexico City. The density altitude is calculated from the barometric pressure and the temperature. The higher the temperature, the lower the density, the higher the density altitude (in reference with the [[#True altitude|true altitude]]). ([http://en.wikipedia.org/wiki/Density_altitude wikipedia])
In FlightGear the density of the air is simulated by making a helicopter stick to the ground on a warm day or by making it impossible for the heavy loaded Antonov to depart from Mexico City. The density altitude is calculated from the barometric pressure and the temperature. The higher the temperature, the lower the density, the higher the density altitude (in reference with the [[#True altitude|true altitude]]). ([http://en.wikipedia.org/wiki/Density_altitude wikipedia])


==General Definitions==
==General Definitions==
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