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** How to deal with licences? Until now there was a COPYING file in fgdata. When aircraft are split in seperate repositories, they'll likely need to include a license reference themselves. | ** How to deal with licences? Until now there was a COPYING file in fgdata. When aircraft are split in seperate repositories, they'll likely need to include a license reference themselves. | ||
** Need a concept for release management, maintaining version numbers, release branches, release tags et. al. | ** Need a concept for release management, maintaining version numbers, release branches, release tags et. al. | ||
=== Reasons to put aircraft under a single project === | |||
* '''Advantages''' | |||
** The current fgdata-developers team can access any single aircraft, for easy/quick fixes. For example when something is found to be wrong and copied among several aircraft (which happens due to copy&paste). Or when something about the sim itself changes and aircraft msut be adapted to run on an upcoming release. | |||
** When an aircraft developers decides to leave, the repo can easily be taken over by other developers. If the author set up his own repository, we'd have to create a new repository (and thus change all references/links). | |||
** It allows us to use [http://flightgear-bugs.googlecode.com the bug tracker] for aircraft. Most developers won't clone aircraft repos from all kind of places, just to help fixing bugs. | |||
* '''Disadvantages''' | |||
** Authors won't be able to choose their own license. | |||
*** The FlightGear Aircraft project has been set to "License: Other/Multiple". This allows (in theory, we first need to agree on this) any aircraft author to add whatever license file to his/her aircraft and still put it under the project. | |||
== Starting new aircraft == | == Starting new aircraft == |