Howto:Adding Bombable to FlightGear Aircraft: Difference between revisions

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The solution is to combine the two <load> sections into one, and the same with the <unload> sections.  You'll need to know a little about [[Nasal]] programming to do anything complicated, but as a rule you can just copy/paste whatever is in the aircraft's <load> section to the start of Bombable's <load> section, and the same with <unload>.
The solution is to combine the two <load> sections into one, and the same with the <unload> sections.  You'll need to know a little about [[Nasal]] programming to do anything complicated, but as a rule you can just copy/paste whatever is in the aircraft's <load> section to the start of Bombable's <load> section, and the same with <unload>.
* You'll notice the Nasal code starts with ''<![CDATA['' and ends with '']]>''.  That is needed to make Nasal code work within XML files.  [http://www.w3schools.com/xml/xml_cdata.asp CDATA usage is explained here.]


==STEP 4. Add to an AI Scenario==
==STEP 4. Add to an AI Scenario==
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