Howto:Adding Bombable to FlightGear Aircraft: Difference between revisions

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How to make a FlightGear aircraft work with [[Bombable]].
How to make a FlightGear aircraft work with [[Bombable]].


To make FlightGear aircraft work with Bombable--both as the main aircraft, an AI aircraft, and via Multiplayer (MP)--you need three things:
When you follow these instructions, you will add the following properties to your aircraft:
 
* AI aircraft can fly, maneuver, dodge, and attack the main aircraft.  They can avoid the ground (aircraft) or stay on the ground (ships, vehicles) while maneuvering.
* AI and MP aircraft can be damaged by the main aircraft and will stop functioning, crash, catch fire, explode, etc., appropriately when hit by weapons or bombs.  MP aircraft will report damage back over MP to the main aircraft, making multiplayer dogfights possible.
* MP aircraft will display weapons shooting whenever the remote MP aircraft is shooting, and report damage back to the main aircraft if the remote MP aircraft shoots or damages your aircraft.
* AI and MP aircraft can have smoke, contrails, and damaged engine smoke
* AI aircraft can automatically follow the main aircraft and attack it with weapons, which will be visible.
* You can design and customize the features per aircraft--to make, for instance, a maneuverable twisty dogfighter, light and easily damaged, or a fast, heavily armored energy fighter with lower maneuverability.
 
To make FlightGear aircraft work with Bombable--as the main aircraft, an AI aircraft, and via Multiplayer (MP)--you need three things:


* Weapons submodels that report impacts properly
* Weapons submodels that report impacts properly
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