Howto:Adding Bombable to FlightGear Aircraft: Difference between revisions

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Save this file with the name you have chosen ( FGDATA\Aircraft\F-15E\F-15E_StrikeEagle-bombableinclude.xml).
Save this file with the name you have chosen ( FGDATA\Aircraft\F-15E\F-15E_StrikeEagle-bombableinclude.xml).


===Link the -bombableinclude.xml file to the existing -set.xml file===
===Link the -bombableinclude.xml file to the existing F-15 model file===
 
Now that we have created the -bombableinclude.xml file, we need to set up the aircraft to load the file on startup.
Now that we have created the -bombableinclude.xml file, we need to set up the aircraft to load the file on startup.


Load the file F-15E_StrikeEagle-set.xml again.
AI scenarios (and MP aircraft) load the aircraft's model file.  So we need to locate that file and include the new -bombableinclude.xml file in it.
 
Where is the model file?  Look in the aircraft's -set.xml file. In that file will be a section called <model>.  For the F-15E it looks like this:
 
  <model>
  <path>Aircraft/F-15E/Models/F-15E_StrikeEagle.xml</path>
  </model>
 
So Aircraft/F-15E/Models/F-15E_StrikeEagle.xml is our model file.  


At the beginning of that file you will find this:
 
Load Aircraft/F-15E/Models/F-15E_StrikeEagle.xml in a text editor. At the beginning of that file you will find this:


  <?xml version="1.0"?>
  <?xml version="1.0"?>
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Save the file.
Save the file.
Note: include="F-15E_StrikeEagle-bombableinclude.xml" indicates that F-15E_StrikeEagle-bombableinclude.xml will be in the same directory as F-15E_StrikeEagle.xml.  That directory is Aircraft/F-15E/Models -- so make sure that the -bombableinclude.xml file is indeed in that directory!


==STEP 4. Add to an AI Scenario==
==STEP 4. Add to an AI Scenario==
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