Bugs: Difference between revisions

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443 bytes added ,  1 March 2007
→‎CPU hogging.: Explanation.
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(→‎CPU hogging.: Explanation.)
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with hardware acceleration.  As a point of reference,  
with hardware acceleration.  As a point of reference,  
glxgears uses only a fraction of one percent of the cpu.
glxgears uses only a fraction of one percent of the cpu.
* This is an effect of the render-as-fast-as-you-can approach taken by FlightGear. Presumably the user still wants to be able to interact with the graphics when the simulator is paused. Activating sync to VBLANK might give the desired result  if the cpu is fast enough to have time over between the frames. (Since most of the work in glxgear is done by the GPU it can much easier saturate the GPU with little CPU effort than FlightGear can.)


==== Misdirected diagnostic in JSBSim.cxx ====
==== Misdirected diagnostic in JSBSim.cxx ====
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