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(→Improving Models for Best FlightGear Performance: added blender setting) |
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=== Finding, Creating, or Using Textures === | === Finding, Creating, or Using Textures === | ||
Models in Flightgear use textures with | Models in Flightgear use textures with PNG format. | ||
Most image editors support editing PNG files, like [[THE GIMP]], Corel Paintshop Pro, Adobe Photoshop, etc. | |||
Once you have made your model building, you will want to apply some textures to it, so it looks as realistic as possible. This is possibly one of the hardest areas, as a good model with bad textures will still look bad. Since Flightgear and the scenery data are all released under the GPL, any textures that you use must also be able to be released under this | The old SGI rgb format (.rgb extension) is no longer supported. (see [http://scenemodels.flightgear.org/]) | ||
Once you have made your model building, you will want to apply some textures to it, so it looks as realistic as possible. This is possibly one of the hardest areas, as a good model with bad textures will still look bad. Since Flightgear and the scenery data are all released under the GPL, any textures that you use must also be able to be released under this license. This will probably prevent you from just using anything you come across on the net, unless it is already under the GPL. It is quite common for people to state that their pictures or textures are free. Since Flightgear can be sold for profit, and is released on Linux distributions that are sold, check that there are no clauses stating that the item can not be sold or used for commercial use. | |||
=== Generation of textured light objects in Blender === | === Generation of textured light objects in Blender === |
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