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==Creating the Normal Map Effect== | ==Creating the Normal Map Effect== | ||
Now we have our normal map, we need to apply it to the aircraft. To do this, we need to create a new effect, based on the existing Effect/bumpspec.eff, and then apply it to the correct object in the model. | |||
# Open Effect/bumpspec.eff. You'll find some instructions at the top of the file. | # Open Effect/bumpspec.eff. You'll find some instructions at the top of the file. | ||
# Copy the first set of XML (between the <PropertyList> and </PropertyList> tags into a new .eff file in your aircraft directory. | # Copy the first set of XML (between the <PropertyList> and </PropertyList> tags into a new .eff file in your aircraft directory. | ||
# Edit the new file so that it has an appropriate <name> entry and an <image> entry that matches the normal map you created above. For example, in this case we've | # Edit the new file so that it has an appropriate <name> entry and an <image> entry that matches the normal map you created above. For example, in this case we've created the effect Aircraft/c172p/Models/Effects/bumpspec, and are using the normal map Aircraft/c172p/Models/Liveries/wing-normal.png. | ||
<code> | <code> |
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