Code cleanup: Difference between revisions

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throw out obsolete stuff
m (Janitors moved to Code Cleanup: see discussion)
(throw out obsolete stuff)
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* Replace system() call in simgear/io/sg_binobj.cxx to `gzip`
* Replace system() call in simgear/io/sg_binobj.cxx to `gzip`
* Allow aircraft to be reliably changed at runtime, without requiring a restart of FlightGear
* Allow aircraft to be reliably changed at runtime, without requiring a restart of FlightGear
* Replace all hardcoded PLIB PUI dialogs with dynamic XML dialogs that use FGDialog, this will require some additional Nasal hooks, so that more complex dialogs (e.g. the property browser or airport list) can actually be realized using XML & Nasal alone.
* Implement scenery support for dynamic LOD configuration at runtime
* Implement scenery support for dynamic LOD configuration at runtime
* Optimize the 3D panel code and optionally support display list usage
* Optimize the 3D panel code and optionally support display list usage
* Make Textures reloadable at runtime for debugging and development purposes
* Add OpenGL bindings to the scripting language Nasal to support scripted creation of instruments like the HUD
* Add OpenGL bindings to the scripting language Nasal to support scripted creation of instruments like the HUD
* Helicopter flight is still not yet modelled too convincingly, it would be good if someone could either take the time and add realism to the current FDMs or maybe ven come up with a new dedicated helicopter FDM altogether?


== Persistent Checklist ==
== Persistent Checklist ==

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