AI Systems: Difference between revisions

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No change in size ,  27 June 2006
m
(→‎AI Models: formatting + tables)
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AI aircraft have no pilots to control flaps nor does the flight plan <flaps-down>true/false</flaps-down> parameter effect the /AI property tree parameter, a relationship to the IAS is the next best choice.
AI aircraft have no pilots to control flaps nor does the flight plan <flaps-down>true/false</flaps-down> parameter effect the /AI property tree parameter, a relationship to the IAS is the next best choice.


To effect this relationship (IAS/flap-position) using factors/offsets and min/max would be quite difficult and non-intuitive. Using interpolation tables allows the following scenario to be setup very easily and intuitively;
To effect this relationship (IAS/flap-position) using factors/offsets and min/max would be quite difficult and non-intuitive. Using interpolation tables allows the following scenario to be setup very easily and intuitively:


: '''C172P'''
: '''C172P'''
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For sim animations, the actual physical rotation of the control surface in the real world needs to be researched; this may reveal a linear or non-linear relationship between "nominal flap extension indicator" and physical rotation of the surface. That is, "10 degrees of flap" might only involve rotating the flap surface 5 degrees around its axis in the wing structure. In our 0,10,20,30 scenarios, assuming a linear relationship, 30 degrees of flap would result in the flap being rotated 15 degrees around its wing axis. Therefore the normalised /surface-positions/flap-pos-norm property would have a factor of 15 applied to the rotate animation
For sim animations, the actual physical rotation of the control surface in the real world needs to be researched; this may reveal a linear or non-linear relationship between "nominal flap extension indicator" and physical rotation of the surface. That is, "10 degrees of flap" might only involve rotating the flap surface 5 degrees around its axis in the wing structure. In our 0,10,20,30 scenarios, assuming a linear relationship, 30 degrees of flap would result in the flap being rotated 15 degrees around its wing axis. Therefore the normalised /surface-positions/flap-pos-norm property would have a factor of 15 applied to the rotate animation


The way to change a linear relationship that uses "factor, offset, min/max" in the sim animation to a interpolation table in the AI animation is best understood by examining how "factor, offset, min/max" approach works;
The way to change a linear relationship that uses "factor, offset, min/max" in the sim animation to a interpolation table in the AI animation is best understood by examining how "factor, offset, min/max" approach works:


# Take normalised value of the flaps (0=retracted, 1=extended)
# Take normalised value of the flaps (0=retracted, 1=extended)
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  max+10
  max+10


these figures are nonsense but are used to illustrate a point;
these figures are nonsense but are used to illustrate a point:


  flaps retracted(0*) = 0 x 60 = 0, (offset=-30) = -30, (min= -10) = -10
  flaps retracted(0*) = 0 x 60 = 0, (offset=-30) = -30, (min= -10) = -10
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from this it can be seen that the 3-D object will be rotated 0, 9, 18 & 27* to represent the 0, 10, 20 & 30* deployment of the flaps.
from this it can be seen that the 3-D object will be rotated 0, 9, 18 & 27* to represent the 0, 10, 20 & 30* deployment of the flaps.


Relating this back to the speeds above;
Relating this back to the speeds above:


{| border="1"
{| border="1"
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this gives a stepped effect, where the movement is limited to 1knt of airspeed. That is the 3-D object will linearly move from 9* to 18* while the aircraft looses speed from 70knts to 69knts. This behaviour will make the need for an upper and lower limit of a stepped value obvious.
this gives a stepped effect, where the movement is limited to 1knt of airspeed. That is the 3-D object will linearly move from 9* to 18* while the aircraft looses speed from 70knts to 69knts. This behaviour will make the need for an upper and lower limit of a stepped value obvious.


a simplified table of;
a simplified table of:


{| border="1"
{| border="1"

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