Howto:Modeling Ground Signs with Blender: Difference between revisions

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3) The third “animation” tells Flightgear to render the object “Plane” only if the distance between it and the viewer is more then 0 meters and less then the value stored in Flightgear tree with the name /sim/rendering/static-lod/detailed. This value is a number that can be user customized; the default value is 1500m. When the object is more then 1500 meters distant, Flightgear will not render it; at such a distance you barely see a 8m x 7m square painting on the ground.
3) The third “animation” tells Flightgear to render the object “Plane” only if the distance between it and the viewer is more then 0 meters and less then the value stored in Flightgear tree with the name /sim/rendering/static-lod/detailed. This value is a number that can be user customized; the default value is 1500m. When the object is more then 1500 meters distant, Flightgear will not render it; at such a distance you barely see a 8m x 7m square painting on the ground.


Now, insert the 3d object into your scenery but do not use the .ac file, make use of the .xml file instead; it will call the corresponding .ac file when needed.
Now, insert the 3d object into your scenery but do not use the .ac file, make use of the .xml file instead; it will call the corresponding .ac file when needed. The following snapshot includes the yellow ILS critical area boundary stripes and the taxiway A ground marking which I made using the same technique, the only difference being those have partially transparent texture file.


[[Image:catii-iii_markings_html_m1e8e2be9.jpg]]
[[Image:Ground_marking_full_example.jpg]]


I hope you will enjoy this little lesson. Consider this as an example, because there are a lot more things to do with the XML animations provided by Simgear to Flightgear.
I hope you will enjoy this little lesson. Consider this as an example, because there are a lot more things to do with the XML animations provided by Simgear to Flightgear.
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