SketchUp to AC3D exporter: Difference between revisions

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NOTE: on Google Sketchup 8, users are able to export as a .dae file, and AC3D is able to import .dae files- meaning no conversions are necessary if texturising in AC3D.
NOTE: on Google Sketchup 8, users are able to export as a .dae file, and AC3D is able to import .dae files- meaning no conversions are necessary if texturising in AC3D.
For texture format conversion, install ImageMagick:
* Windows - [http://www.imagemagick.org/script/binary-releases.php#windows click]
* Mac - for the moment, see [http://www.imagemagick.org/script/binary-releases.php#macosx this], but I'll switch to using a simpler solution in the near future


==A note about textures==
==A note about textures==
The AC3D exporter is set to export textures to the PNG format by standard. That means that for FlightGear to be able to display your model correctly, you will have to provide your textures in the .png format.
The AC3D exporter is set to export textures to the PNG format by standard. That means that for FlightGear to be able to display your model correctly, you will have to provide your textures in the .png format.
So if you have a texture in a format other than PNG, you'll have to transform it into PNG. One free program capable of this conversion is ImageMagick. You can download it here:
* [http://www.imagemagick.org/script/binary-releases.php#windows Windows]
* [http://www.imagemagick.org/script/binary-releases.php#macosx Mac]


Also see: [[AC files: Basic changes to textures and colors#Textures|AC files: Textures]] and [[Textures & Texture Maps in SketchUp#Correct display of texture colors in the AC file|SketchUp: Correct display of texture colors in the AC file]].
Also see: [[AC files: Basic changes to textures and colors#Textures|AC files: Textures]] and [[Textures & Texture Maps in SketchUp#Correct display of texture colors in the AC file|SketchUp: Correct display of texture colors in the AC file]].
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