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[[FlightGear]] has a number of more or less independently operating systems for simulating semi- intelligent interaction with the environment, so called '''AI Systems'''. Because there oftentimes exists some confusion regarding to which system does what, one should take notice of the differences between them: The major distinction is that between an older ATC/AI system, and a newer AIModels system. The AIModels system can, in turn, be controlled in at least three different ways; directly, using a script, through the multiplayer system, and through a subsystem known as the traffic manager. | |||
* To enable/disable the ATC/AI system: use <tt>--prop:/sim/ai-traffic/enabled=[1|0]</tt> | |||
* To enable/disable the AIModels system: use <tt>--prop:/sim/ai/enabled=[1|0]</tt> | |||
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* [http://wiki.flightgear.org/images/0/0f/Submodels.txt This annotated submodels.xml file] gives a good idea about how to create submodel files, what parameters are available and how to use them, and also the type of research needed to make sure the information and models are accurate historically. | * [http://wiki.flightgear.org/images/0/0f/Submodels.txt This annotated submodels.xml file] gives a good idea about how to create submodel files, what parameters are available and how to use them, and also the type of research needed to make sure the information and models are accurate historically. | ||
=== Multiplayer | === Multiplayer controlled traffic === | ||
{{Main article|Howto: Multiplayer}} | |||
FlightGear's multiplayer system also makes use of the AIModels subsystem. | FlightGear's multiplayer system also makes use of the AIModels subsystem. | ||
== | === Traffic Manager controlled traffic === | ||
{{Main article|Interactive Traffic}} | |||
Traffic Manager controlled input to the AIModels subsystem is also known as [[Interactive Traffic]]. | |||
[[Category:FlightGear feature]] | [[Category:FlightGear feature]] |