Howto:Configure views in FlightGear: Difference between revisions

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Introduction
===Introduction===


This mini-HOWTO explains how to configure views in FlightGear. Views define the position of the eye in the rendered scene and what if any object the eye is focused on or tracking. The eye is the imaginary or constructed eye that is simulated by the 3D rendering. It makes the picture on your screen represent what things would look like if you were standing or sitting at a given location.
This mini-HOWTO explains how to configure views in FlightGear. Views define the position of the eye in the rendered scene and what if any object the eye is focused on or tracking. The eye is the imaginary or constructed eye that is simulated by the 3D rendering. It makes the picture on your screen represent what things would look like if you were standing or sitting at a given location.
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