FlightGear Newsletter September 2010: Difference between revisions

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Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!


===bump-spec-reflection shader===
===Bump-Spec-Reflection shader===


Based on Vivian Meazza's reflection shader and the bumpmap shader, Frederic Bouvier created a new shader, which merge both shader effects together.
Based on Vivian Meazza's reflection shader and the bumpmap shader, Frederic Bouvier created a new shader, which merge both shader effects together.
That means that we can have now bumby surfaces which has reflections. The specular effect can be also controlled so that will gives us effects which has been used in commercial sims like MSFS since a while.  
That means that we can have now bumby surfaces which has reflections. The specular effect can be also controlled so that will gives us effects which has been used in commercial sims like MSFS since a while.


===improvements on the Urban Shader===
===improvements on the Urban Shader===
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