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With careful choice of options and locations frame rates can be kept at a reasonable level. Analysis has shown that the tall pole in the tent is the code which measures Altitude Above Ground Level. This is known to be code that is heavy on framerate and which is used extensively in the AI code. It might be possible to get a cheaper, simpler version of this function which would improve the impact on framerate. Hopefully, this will be the next stage of development. | With careful choice of options and locations frame rates can be kept at a reasonable level. Analysis has shown that the tall pole in the tent is the code which measures Altitude Above Ground Level. This is known to be code that is heavy on framerate and which is used extensively in the AI code. It might be possible to get a cheaper, simpler version of this function which would improve the impact on framerate. Hopefully, this will be the next stage of development. | ||
[[File:FlightPlan_Generator1.png|thumb|270px|A taxi-script example]] | |||
===AI FlightPlan Generator=== | |||
This web-based tool let's you create the waypoint scripts for AI Traffic. In stead of looking up coordinates for every waypoint to add in a flightplan, you can scroll around the earth (Google Maps interface) and add waypoints from there. Every waypoint added will appear in a list of waypoints at the bottom of the screen, where the altitude, speed, on-ground, gear-down and flaps-down properties can be changed. | |||
When the waypoint is finished, it can be exported to an XML code which then can be used in an AI Scenario. | |||
<gallery> | |||
Image:FlightPlan_Generator_Output.png| XML output | |||
Image:FlightPlan-altitude-edit.png| Importing waypoints | |||
Image:FlightPlan-altitude.png| The Altitude editing window | |||
</gallery> | |||
[[File:Water shader Ju 52.jpg|thumb|270px|[[Junkers Ju 52]] flying over a lake in the French custom scenery.]] | [[File:Water shader Ju 52.jpg|thumb|270px|[[Junkers Ju 52]] flying over a lake in the French custom scenery.]] |
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