FlightGear Newsletter September 2010: Difference between revisions

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===Water shader improvements===
===Water shader improvements===
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!
===Syntax highlighting file for Notepad++ users ===
forum user c.harms has created a syntax highlighting file for Notepad++ users, please check out http://flightgear.org/forums/viewtopic.php?f=30&t=9260&p=95391#p92127 to download the file and for installation instructions.


== Nasal for newbies: OOP ==
== Nasal for newbies: OOP ==

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