20,741
edits
No edit summary |
m (syntax highlighting for nasal) |
||
Line 52: | Line 52: | ||
===Water shader improvements=== | ===Water shader improvements=== | ||
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear! | Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear! | ||
===Syntax highlighting file for Notepad++ users === | |||
forum user c.harms has created a syntax highlighting file for Notepad++ users, please check out http://flightgear.org/forums/viewtopic.php?f=30&t=9260&p=95391#p92127 to download the file and for installation instructions. | |||
== Nasal for newbies: OOP == | == Nasal for newbies: OOP == |