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m (adding link to new stub: shader programming in FlightGear) |
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==Shaders in FlightGear== | ==Shaders in FlightGear== | ||
Currently some new shaders are available in [[ | Currently some new shaders are available in [[GIT]], including (sun on) water reflections, snow at altitude, the urban shader, the landmass shader, and the crop texture shader. The random trees in the scenery are alse generated making use of shaders. These are all classified as material shaders. | ||
With the switch from [[PLIB]] to [[OSG]], as of version 1.9, [[FlightGear]] lost its shadows. However they are currently being fixed for OSG. | With the switch from [[PLIB]] to [[OSG]], as of version 1.9, [[FlightGear]] lost its shadows. However they are currently being fixed for OSG. | ||
The shaders can be en-/disabled through the <tt>View > Rendering Options</tt> dialog. | The shaders can be en-/disabled through the <tt>View > Rendering Options</tt> dialog. | ||
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