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46 bytes removed ,  3 September 2010
more current info
m (adding link to new stub: shader programming in FlightGear)
(more current info)
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==Shaders in FlightGear==
==Shaders in FlightGear==
Currently some new shaders are available in [[CVS]], including (sun on) water reflections and snow at altitude. The random trees in the scenery are alse generated making use of shaders.  
Currently some new shaders are available in [[GIT]], including (sun on) water reflections, snow at altitude, the urban shader, the landmass shader, and the crop texture shader. The random trees in the scenery are alse generated making use of shaders. These are all classified as material shaders.


With the switch from [[PLIB]] to [[OSG]], as of version 1.9, [[FlightGear]] lost its shadows. However they are currently being fixed for OSG.
With the switch from [[PLIB]] to [[OSG]], as of version 1.9, [[FlightGear]] lost its shadows. However they are currently being fixed for OSG.


The shaders can be en-/disabled through the <tt>View > Rendering Options</tt> dialog.
The shaders can be en-/disabled through the <tt>View > Rendering Options</tt> dialog.
For an introduction to shader programming in FlightGear, please see [[Howto: Shader Programming in FlightGear]], which is work in progress as of 03/2010.
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