Model import and export: Difference between revisions
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Each independent object in your GMAX 'scene' should be there in Blender. Try selecting a part, say the aileron. It should be separately manipulable. | Each independent object in your GMAX 'scene' should be there in Blender. Try selecting a part, say the aileron. It should be separately manipulable. | ||
== Getting your objects out of Blender == | |||
Roberto Inzerillo has written a page at http://www.geocities.com/robitabu/blender_ac3d_material_translation/blender.html describing some issues regarding the differences between Blender and ac3d's material formats. | |||
== Getting the Aircraft into FlightGear == | == Getting the Aircraft into FlightGear == |