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| developedby = Wim Vriend, Ron Hendriks | | developedby = Wim Vriend, Ron Hendriks | ||
| initialrelease = May 24, 2010 | | initialrelease = May 24, 2010 | ||
| latestrelease = | | latestrelease = June 15, 2010 | ||
| writtenin = | | writtenin = | ||
| os = Windows | | os = Windows | ||
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#* Select "Game Protocol: FlightGear" and click the "Start" button under "Tracker Source". You might have to restart the FaceTrackNoIR once, after clicking "Start". | #* Select "Game Protocol: FlightGear" and click the "Start" button under "Tracker Source". You might have to restart the FaceTrackNoIR once, after clicking "Start". | ||
#* A small window with your webcam's view should show up in the leftbottom corner. Make sure your head is well within the view and eyes, nose and cheeck are outlined by a yellow line. When you move/rotate your head, the lines should follow your movements. | #* A small window with your webcam's view should show up in the leftbottom corner. Make sure your head is well within the view and eyes, nose and cheeck are outlined by a yellow line. When you move/rotate your head, the lines should follow your movements. | ||
# | # You can run FTNoIR through two ways: | ||
#* Run FlightGear, with the following (extra) commands:<br><tt>--generic=socket,in,25,localhost,5550,udp,headtracker<br>--generic=socket,out,10,localhost,5551,udp,headtracker<br>--prop:browser=/sim/headtracker<br>--config=[[$FG_ROOT]]/Nasal/headtracker.xml</tt> | |||
#* Set the commands showed above via [[FGRun]]. All of them can be set via Advanced on the last page of the launcher. | |||
# While running FlightGear, open the FaceTrackNoIR dialog and edit the sensitivity bars, so that your head movements correspond well with FlightGear's view movements. Ticking the "invert" boxes might be neccesary if your movements are mirrored. | # While running FlightGear, open the FaceTrackNoIR dialog and edit the sensitivity bars, so that your head movements correspond well with FlightGear's view movements. Ticking the "invert" boxes might be neccesary if your movements are mirrored. | ||