Howto:Adding gun effects: Difference between revisions

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== Adding guns and bullet effects to your Airplane ==
== Adding guns and bullet effects to your Airplane ==
Once you have a key or button binding defined to active the trigger, you'll then need to add the needed [[AI_Systems#Submodels]] configuration file to your airplane's root directory, and ensure the file is activated in your *-set.xml file. The choice of tracer, smoke and impact visual models is up to you. You may also add a sound effect to your sound configuration file that activates with the trigger.
Once you have a key or button binding defined to active the trigger, you'll then need to add the needed [[AI_Systems#Submodels]] configuration file to your airplane's root directory, and ensure the file is activated in your *-set.xml file. The choice of tracer, smoke and impact visual models is up to you. You may also add a sound effect to your sound configuration file that activates with the trigger.
The standard trigger location for FlightGear is
/controls/armament/trigger
To add triggers for more than one weapon:
/controls/armament/trigger
/controls/armament/trigger1
/controls/armament/trigger2
etc.
In a submodel.xml file, this typically looks something like this:
    <submodel>
    <name>cowl-guns-bullets</name>
    <model>Models/Geometry/null.ac</model>
    <trigger>/controls/armament/trigger</trigger>
    . . .


== Aircraft already equipped with guns==
== Aircraft already equipped with guns==
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