Changes

Jump to: navigation, search

Howto:Adding gun effects

435 bytes added, 17:41, 7 June 2010
Adding guns and bullet effects to your Airplane
== Adding guns and bullet effects to your Airplane ==
Once you have a key or button binding defined to active the trigger, you'll then need to add the needed [[AI_Systems#Submodels]] configuration file to your airplane's root directory, and ensure the file is activated in your *-set.xml file. The choice of tracer, smoke and impact visual models is up to you. You may also add a sound effect to your sound configuration file that activates with the trigger.
 
The standard trigger location for FlightGear is
 
/controls/armament/trigger
 
To add triggers for more than one weapon:
 
/controls/armament/trigger
/controls/armament/trigger1
/controls/armament/trigger2
etc.
 
In a submodel.xml file, this typically looks something like this:
 
<submodel>
<name>cowl-guns-bullets</name>
<model>Models/Geometry/null.ac</model>
<trigger>/controls/armament/trigger</trigger>
. . .
== Aircraft already equipped with guns==
476
edits

Navigation menu