Decoupling the AI traffic system: Difference between revisions

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* "your requirements except plane switching can be done quite easily using existing FG code. Online plane changing is a long wanted feature" [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15029.html]
* "your requirements except plane switching can be done quite easily using existing FG code. Online plane changing is a long wanted feature" [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15029.html]
* "It seems like it should be possible to setup a number of AI aircraft andthen have pretty tight control over their behavior via the property system." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15033.html]
* "It seems like it should be possible to setup a number of AI aircraft andthen have pretty tight control over their behavior via the property system." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15033.html]
= More opinions =
* "In the future we could also consider to have one server handling all AI objects for the clients to have a coherent environment. Imagine that you are training landing on the Nimitz with your friends but the ship is at a different position on each client. This would be very weird. "[http://www.mail-archive.com/flightgear-devel@flightgear.org/msg34063.html]
* "But what about if the MP server, in addition to mpdummy, had a dummy player for Nimitz (and perhaps Foch and Eisenhower as well), with the purpose of holding a stationery position for MP carrier users to use in common when there is no MP carrier playing?"
* "one way for ai-mp controlled vehicles would be an independent server that controls ai aircraft/ships/other for multiplayer."
* "The thing is that as far as I know we can only do stationary dummy players at this time."
* "in addition to this, AI aircraft would be able to react with the tower more easily I think, because the server would be controlling both, since the tower will be AI too... If there is an MP tower available, they replace the AI tower. (reminds me of the first idea) "
* "I dunno if this would lag us much, because it is gonna be the same as the original AI. Same models, same everything... except it's the server placing it, giving us the co-ordinates, instead of our own AI system giving it to us."
* "This makes it more realistic because all AI objects will at last be in sync.. like all objects are in sync to humans in real life."


= Centralized AI Traffic Injection via Multiplayer =
= Centralized AI Traffic Injection via Multiplayer =
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